Archive for June, 2009
Interview – Edward Stern (Splash Damage) at E3 2009
Intro
Wow, I love this interview! Edward Stern (Senior Game Designer) from Splash Damage was interviewed by Laura Parker (GameSpot) at the E3 2009. He talks very passionately and really fast, like a machine gatling gun.
Content
Ed talks about the experience of Splash Damage with first-person shooters and that they are going for a team-based game. He seems to be very concerned to raise the usability in many ways, like smart movement (your character uses terrain), controller handling and generally “remove barriers for entry”. (Generally, he seems to have the mindset of a good engineer – use tech to make life easier. I like that!)
There will be 4 classes, which should should “focus the gameplay” since the players need to interact and enhance the team-based experience. About the general gaming experience, he thinks that it is time to move to a next level, when it comes to the differences between single-/multiplayer and on-/offline:
It’s just insane. You get games shipping with separate executables, a completely different experience, sometimes a different control scheme. Why would you ever do that? It’s crazy now. There’s no reason to do that.
In Brink you should be able to see that your buddy plays the single player campaign and he can join him for coop. (I love to see that level of integration in a lot of games since a few years!) The style and art of Brink is done by the former art director of Prince of Persia. Ed mentions that they added exaggeration (comic-like) to the characters, cause if you go for 100 % photo-realistic they appear to be “zombie like”.
The release for the XBox, PS3 and PC Version is set for Spring 2010. All development is done inhouse and they also take into account all the controllers.
Video
The Classes in Brink
Intro
Brink is a class-based first person shooter. There are four different classes available. There is only very few information available at this moment. Yet, each class has unique roles and allows different ways to complete the objectives. At certain points in the game it is possible to switch between the roles and customize your equipment:
To choose a class you must first access a command post; here not only can you choose you class on the fly but you can choose your loadout; a light SMG would work for some good ol’ Recon, I noted. (neoseeker – E3 Brink Demo Coverage)
The four classes
- Soldier: The soldier is the main fighting machine in the team. He is also able to plant explosives.
- Engineer: The engineer is able to fix and repair things. This character is good for supporting roles and allows to circumvent obstactles. Additionally, he can defuse explosives.
- Medic: Yeah, you probably guessed it, he can heal team mates.
- Operative: This one can disguise himself and sneak around. Also he can interrogate prisoners and hack into computer systems.
Teamplay
According to the information Ed Stern (Senior Game Desinger – Splash Damage) told in several interviews on the E3 2009. The greater idea behind the class system and several game mechanics is to increase the overall teamplay – and thus multiplayer experience – of the game. He actually says that they are bribing the players with experience points to be better team players by telling them what you will get for certain actions. Who says that first person shooter gaming can’t be a social gaming experience ;)
Sources
Interview at the E3 – Ed
This is interview is very interesting, cause Ed explains some stuff about the Ark and the Brink world. Sadly, there are some problems with the mic.
Article at Cheat Code Central
Raiders on the Lost Ark – Article at Cheat Code Central
Article at Neoseeker
The Brink Trailer
Here is the first official trailer for Brink this was shown at the E3.